![]() Super Mario Galaxy 2 and Super Mario 3D Land continued to incorporate Luigi as a postgame playable character (although opportunities to play as him before the postgame did occur in Galaxy 2), establishing a sort of tradition within the 3D Mario entries. These traits were enough to distinguish him from Mario mechanically without fundamentally altering how the game is played. ![]() In that game, Luigi retained his trademark attributes from Super Mario Bros.: The Lost Levels he could jump exceptionally high at the cost of low traction. Discounting Super Mario 64 DS, this practice began in Super Mario Galaxy, which allowed players to control Luigi if they obtained all 120 stars. The history of extra playable characters in the 3D Mario installments is actually fairly limited. ![]() Image capture via Nintendo Switch The Progression of Extra Characters
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